The controls feel a bit.too difficult to enable that kind of maneuvering (also an allied ship just pops in and blows it up :I I feel my pilot thinking "I was trying to arrest that guy!" - so the disable-pirate thing is usually only in 'silent' systems, far away from Militia, Republic, or Syndicate friends T_T) So.I've somehow come to the conclusion that having a mortgage is better in the long-run than staying clean off loans.Which seems pretty weird to my (inexperienced) eye!Īlso not having read any post before this (because yay lacking time! ), it seems having a trade fleet is the most stable option in the current version, in the long-run? You can escort and fight, all the while being most efficient in terms of credits/missions.Īlsoalso I've never been able to disable and board an enemy pirate ship, ever. I've noticed something about bank credit after playing for a bit.it seems to only go up while you've a mortgage running. This is amazing, and thank you for bringing it into a thread! Unfortuneatly, I had to eat about a weeks worth of interest.Ĭame out nearly broke, but with my refits fully finished and back to a 2000+ cargo capacity between my four ships, and I'm back to around 10m in liquid assets after a little bit of incidental trade and pirate hunting. If I was able to sell the ships instantly, I would have turned a profit. The final straw was when I gambled on capturing two pirate ships without extra crew, and ended up with 10m in death benefits to pay. Hai dont sell any good coolant systems, and I had to pick up different pieces in different places so I was running around with under 1000 cargo capacity in my fleet and hemorrhaging funds. I almost went broke because I had to reduce their cargo size. I have 4 fully kitted up Bactrains now (to the extent of the tech I currently have available), and a net worth of over 100m. It is nice, since you can pick up missions to amplify the trade values. I ran around for a while hitting the high value trade routes up on Hai space. Once you get to the point of buying a bulk freighter once every round trip, that becomes useful. The Markab routes are particularly useful since that system sells Bulk Freighters. So, ignoring Algieba, your best options for each number of hops are (with the round-trip profit listed): There are no habitable planets in that system despite it showing up as having trade values. The one difference is that I dropped Algieba from my dataset. I ignored the days required, since I was optimizing for play-time, not in-game time. I too wrote a bit of code to find profitable routes. If you do metal/luxury goods it comes out to 157cred/hop which is not bad. New downloads can be created just by tagging a release in the default branch.Having also just begun, there is no habitable planet in Algieba. ![]() The default branch should contain the plugin itself. The "gh-pages" branch of the repository should contain the cover image and screenshots, and may also host a web page providing more information about the plugin. The preferred way to host a plugin is to create a GitHub repository for it. Ideally, the download link changes every time a new version of the mod is released, both so that older versions remain accessible and so that the game client will be able to tell from the path when a new version is available. (You can edit your preferences file to set the window size to an exact value.)Ī download link to a zip file. All screenshots should have a 16:9 aspect ratio, e.g. One or more screenshots of the plugin in action. These will all be required to be a certain size, but I haven't decided yet what the size should be. To support both that and a more detailed plugin listing here on the website, each plugin will need to provide, at minimum:Ī title, author name, and short description.Ī longer description to be shown if the user clicks on a particular plugin in the gallery to view more information.Ī list of tags to be used when filtering the plugin list.Ī "cover image" representing the mod. Instructions for creating plugins are on the wiki.Įventually, it will be possible to download and install plugins from within the game.
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